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Junior Member. Thanks Meter : 5. Join Date: Joined: Nov Thanks Meter : 0. Join Date: Joined: May Thank you for all the above codes. Thanks Meter : 2. Join Date: Joined: Oct Join Date: Joined: Mar Thank you!! It is recommended to make a new branch for every separate project character sheet or API script and for every separate update.
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For example if you are going to be updating two different API scripts at the same time, make a branch for each script. If a few weeks later you decide to make additional changes to the same script, make a new branch for the newer update. As a rule of thumb, make one new branch for every pull request. Once you have a working copy of your repository cloned, you can make changes to it. This includes creating a new folder for your character sheet or API script and adding the source code to it, or making modifications to files already there.
You can simply open the files on your hard drive the ones created in the 'clone' step in any text editor and make the changes in the editor. Then paste it into the correct Roll20 campaign field. If additional changes are needed for example debugging it is often easiest to continually perform a cycle of edit, copy, paste and test. When you command the text editor to save your changes, it will finally write your changes to the file you have been editing, and GitHub Desktop will detect that the file you edited has changed and display the name of the file that has changed in its left pane, and in the right pane display a summary of what it detects as being different between the current save and the last commit that was made.
However these changes have only been detected, GitHub does not actually made any record of these changes until you commit them. The Git experts recommend commiting often, as commiting gives you an off-site backup of your work, and a record of each commit. Commiting is very simple.
The desktop app has already done all the work of identifying what needs to be commited. Enter a title for the changes and optionally enter a longer description, commit the change by presing the "commit to branch " button. Make sure you make your commits to your working branch, not your master branch. Making frequent commits provides you with a detailed history of the changes you're making, as opposed to a single commit with everything once you're done.
Note that there is a length limit to the Summary. However, if you exceed the limit, your message will automatically overflow into the longer Description. You can see this happening when text in the Summary field turns gray. As soon as you make the commit, GitHub desktop should display a large notice that there are No Local Changes.
It should also suggest that you push your commit to the origin. Alternatively it might suggest that you "Publish Branch". Committing your changes still only stores them on your computer. In order to get those changes onto GitHub, you need to push them up to your origin, the repository being stored online.
Simply push the "Push Origin" or "Publish Branch" button. Alternatively, at any time origin and clone are out of date there should be a very poorly labeled button in the upper right that has a number and an arrow on it. That should, among other nice things, sync everything between your repository and the clone, so you could push that instead. At the top of the desktop tool, the drop-down menu item "Repository - Push" will also get the job done. Continue to edit and make commits until your changes are complete and you have tested and debugged code ready to be submitted for the rest of roll20 to enjoy.
You are now ready to request that the roll20 site administrators "pull" your changes into the official roll20 master repository. On the webpage for your repository, there is a green button which says "Compare, review, create a pull request" when you hover over it. This button will take you to a page where you can create a pull request.http://taylor.evolt.org/xotyv-gay-dating-de.php
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If there are any differences between your repository "head" and Roll20's version of the repository "base" , they'll be displayed here. Note that you can change what to use as both the head and the base by clicking the nearby "Edit" button. Since your changes are all in your working branch, not your master branch, you want your pull request to come from your working branch.
Because you don't have collaborator permissions on Roll20's repository, you can't perform the pull action yourself, but you can request someone else to perform the pull.
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Press the large green button labeled "Create pull request" and a pull request will be opened on the base repository. The people with permission to do so ie, the Roll20 developers can examine the pull request as well as the content of the changes proposed, and then merge the request into the official repository. For clarity's sake, please include the name of the sheet you have made changes for in the pull request, eg.
For character sheet submissions, remember to include sheet. For API script submissions, remember to include script. Assuming everything is correct your sheet or script should get added to the approved. Once a week, Roll20 processes all available sheet requests. When this occurs, you'll receive an email from GitHub.
This email will either let you know a comment was left on your request regarding an issue that was discovered with your submission OR if your sheet was merged as expected and your request was closed because it was completed successfully. Do NOT delete any branch until all pull requests from that branch are completed and closed. Actually there is never any hurry to delete a branch at all. They don't hurt anything so long as you remember to only use each branch once.
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The GitHub software will recommend that you Merge your Branch back into master. This is a step that is needed with other workflows, but not in the Forking Workflow which we are using. Instead, we recommend synchronizing your fork with the roll20 original as the first step in preparing for your next update. This will bring the updates you just did as well as any changes anybody else has done into your fork. It's made in but doesn't seem to be dated on a quick look March Visit our FAQ!
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